Feb 07, 2007, 06:42 AM // 06:42
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#141
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: N/
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Can we stop with the "ZOMG MOUNTS N RACES!!!111oneone"
There is no official info about Chapter 4, so anything you hear is just idle speculation.
This is a pointless thread, IMO.
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Feb 10, 2007, 01:29 AM // 01:29
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#142
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Pre-Searing Cadet
Join Date: Jan 2007
Location: NZ
Guild: Foodstore (FS)
Profession: Mo/Me
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yeah i have to agree with the mounts... we already have running skills :P and new races - that would make the game feel more like WoW... GW is GW and WoW is Wow, don't ever try to make GW into WoW...
Last edited by ZEROBahamut; Feb 10, 2007 at 01:32 AM // 01:32..
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Feb 10, 2007, 01:57 AM // 01:57
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#143
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I didn't read the part about mounts but I doubt it and hope it doesn't.I think it is good thing they take longer to release this chapter and do some fixing of current chapters.
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Feb 10, 2007, 07:24 AM // 07:24
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#144
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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maybe mounts could be a profession (Knight or Paladin etc.). They could move faster than other characters but maybe getting less benefit from defensive skills which reduce the chance of getting hit. They could use high damage skills which require alot of adredaline. Main weapon could be a lance. They could have similar armour to a warrior/paragorn but be unable to carry a shield.
The character and horse are counted as the same(like centaurs) dying as one. They could have special abilities which give allies damage bonuses and have a small chance of knocking down enemies(Or having specific skills/stances to knock down enemies/groups of enemies)
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Feb 10, 2007, 12:29 PM // 12:29
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#145
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Academy Page
Join Date: Jan 2007
Guild: Hall Of Heroes Is Our [Home]
Profession: N/Me
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Quote:
Originally Posted by Lord-UWR
Um...Guyz, maybe you should pay attention to some other things.
Here is some teasers presented by Anet staff (check GWONLINE.COM for sources) :
Think Mursaat, Think Mursaat's city, Think Preserved Territory, Think Orr and Atlantis, Think Anarctica.
Think Gwen, Think Shapes, Think Punks, Think Maya people, Think and Think until you figure something out.
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Orr got shattered by some king dude when he used some big magic thingy... You can see small pieces of it in tyria... but where did the rest go? :O Did I just say something of interest?
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Feb 10, 2007, 04:39 PM // 16:39
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#146
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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They already did Europe, Asia, and Africa/Middle East. I think they have hit all of the major east contents already. I just hope they start going westward. If anything it will be based on a new continent.
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Feb 10, 2007, 09:59 PM // 21:59
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#147
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Academy Page
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: W/Mo
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So at this point I think we all need to step back and ask ourselves just how big should the GW planet end up being?! How many new classes do we need? How many "new" skills CAN there be?
Do we need a whole new continent every chapter?
Somewhere around chapter 12 the planet will be insanely huge!
Instead they could instance the world itself...Chapter 4 takes place in Tyria, but its a different tyria...the geography is the same (saving a TON of work for the devs), but the stories, and people are different. Perhaps it is a few years later, maybe even a decade later...but then we introduce a problem with bringing characters from 1-3 over to 4...
Okay, how about this possibility...3-4 is a one way door...
You can start a character in 4 or bring a 1-3 character to 4 but you cant go back. This offers them the flexability of changing the engine, the timeline, and the servers without disinheriting previous characters.
Further I agree, no new classes, but new races for the existing classes...Should their be a bonus/penalty for each race...possibly...perhaps a slight change to maximum stat levels for each race...dwarves can buy up to 13 str not just 12, but as a balance lets say none of the weapon skills can go above 11 as a bought skill...(this would not affect Runes or other bonuses, making STR possible up to 17 and Weapons only possible up to 15...)
Possible Racial unique skills that are balanced by dissallowing some skills that humans have always had access to...
Balance would be very important, and for every racial + there would need to be a balancing -.
New skills are getting redundant. Instead of another 150 skills, only three of which are new, how about just a couple elites, and perhaps the raical uniques...
New classes qill quickly become xeroxes of xeroxes, or collages...Lets take the warrior and mix him with the Prot monk...poof Paragon! Lets Mix the Warrior with the Trap Ranger...Poof Sin (sorta).
No new skills for anyone except for the racial uniques and a handful of elites.
No new classes just racial divisors.
No new areas, just old areas with ALL NEW content.
No Mounts.
No Z-Axis.
No Jobs.
Build on what you already have instead of giving us just more
Give us more interesting not just more.
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Feb 10, 2007, 10:06 PM // 22:06
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#148
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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Fex, I totally agree. If they keep bringing in more professions, hundreds of new skills, it just multiplies the problems. As we see now, there will always be some wacky combination which owns in HA, which will become an across-the-board nerfs and unfunning. It becomes micromanaged, and anything that's fun and successful becomes a nerf target. The new low of us playtesting their game for them and calling it an 'event' to me is jumping the shark.
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Feb 11, 2007, 02:56 AM // 02:56
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#149
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Frost Gate Guardian
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The easiest thing to do, as far as new classes go, is to limit future classes from subbing or being subbed by older classes every three Chapters. Let's say that every 3 chapter set is an Epic, and in that Epic, professions can be mixed and matched. Then each following Epic, new professions are introduced that can only be mixed and matched with other professions within the same Epic. New skills may still come out for old professions, but even so they will be limited to mixing skills with professions within the same Epic. This would be for Guild Wars the equivalent of establishing the Standard environment in Magic the Gathering.
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Feb 11, 2007, 03:20 AM // 03:20
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#150
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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that made no sense to me. But then neither did playing Magic
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Feb 11, 2007, 03:31 AM // 03:31
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#151
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Well if they introduced a new race i would want it to be a stone summit. theyre just soo cool.
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Feb 11, 2007, 04:04 AM // 04:04
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#152
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: Wtf
Profession: W/R
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Dont know if this has already been mentioned elsewhere, but why not go underground for CH4? Make if feel bit like the Underdark. The cities could be open to the sun, so you wouldn't get too sick of caverns. Also, make the ceilings high so there wont be any camera issues. This in turn would lead to a story line based more on dwarves, because dwarves live under mountains. Quite a few people have been asking for a Pre-Searing feel, so once in a while, your adventures could take you above ground. Dont know what else to add, so I guess that is it.
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Feb 11, 2007, 04:33 AM // 04:33
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#153
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Forge Runner
Join Date: Dec 2005
Guild: [PHNX]
Profession: Mo/
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Ok I have NO idea if this is at all related, but when I type http://www.guildwarsutopia.com I get a search page, but when I just type http://guildwarsutopia.com it brings me to the guild wars website (and yes, guildwarsutopia.com is still the URL). by wikipedia defenition "Utopia" means "no place" or "place that does not exist", but in a negative way used to discredit ideas, too optmistic, unrealistic or impossible to realize. Again I have NO idea if this is relevant.
EDIT:
Quote:
Oh this is what I just came up with, checked: never mentioned before !
What if all the owners of prophecies campaign who have 'Protector of Tyria' Title, and have finished all Titan Quests were given another Elite Area other than SF. Ok this has nothing to do with Chapter 4, cuz I have already gave ENOUGH speculation on that. Ok back to elite area...THE CATACOMBS...
Remeber that pretty area in pre-searing called the catacombs, what if it is now like really crazy uber looking with pwnage monsters. And can only be accessed by the old Ashford Abbey place ( forgot the new name, its pretty long ). New armor sets and everything an elite area comes with. It would first of all get everyone who dont have GW 1 to buy it, secondly people would come back to Tyria for some more farming and gaming.
And Of course, something to do with Gwen as well...
IT would also bring population back to Ascalon area, but w/e, just some idea I am throwing out there. Copyrighted !!!
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Oo I remember a long time ago someone mentioned this, to be able to go from that place in old ascalon (sardalec sanctitarium *Spelling?) and enter the catacombs, this time it would be levels. So like you have 5 levels and then you reach a new town. This was a long time ago so I have no links or anything (not even sure if it was on guru)
Last edited by Hell Raiser; Feb 11, 2007 at 04:41 AM // 04:41..
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Feb 11, 2007, 05:35 AM // 05:35
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#154
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Simple questions:
Will GW C4>Archlord (L2 clone but buy once free to play non instanced MMO)? - not likely.
Will GW C4> Granado Espada (L2 look alike with hero mechanics as well.) - dont think so.
Comparing apples and Oranges maybe but its an excuse not to recognise that while games might be different, FUN IS UNIVERSAL NUMBNUTS!
_________________________________
Playing Archlord, chating with GW-MSN
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Feb 11, 2007, 06:29 AM // 06:29
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#155
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Currently residing in ToA dis 1
Profession: Mo/
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I've heard now that they've done all the major continents they decided to have
aliens invade. There will be a new alien race with a whole slew of sci-fi weapons.
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Feb 11, 2007, 07:23 PM // 19:23
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#156
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Academy Page
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: W/Mo
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Quote:
Originally Posted by VitisVinifera
Fex, I totally agree. If they keep bringing in more professions, hundreds of new skills, it just multiplies the problems. As we see now, there will always be some wacky combination which owns in HA, which will become an across-the-board nerfs and unfunning. It becomes micromanaged, and anything that's fun and successful becomes a nerf target. The new low of us playtesting their game for them and calling it an 'event' to me is jumping the shark.
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I think that balance must be one of the most complex things to do in any game system be it Pen & Paper, CRPG, MMO, or CMMO. Right now there are 10 character classes, and every character uses two classes which is 90 total combinations. Next figure that you have between any two classes close to 600 skills to choose from, that makes roughly 592^8 combinations of spells per each of the 90 class combinations(If I an figuring that right which I may not be). Granted far far fewer combinations than that are reasonable or plausible, however you can begin to see immediately that with 90 class combinations and an insane number of skill block combinations, this game must be a nightmare to balance because almost daily forever a new clever idea should come out of it with a combination you may not have considered before.
Which further shines a light on how silly cookie cutter builds are...
Right now a good number of the skills are impractical to say the least, and utterly nerfed to be a bit more emphatic...Now imagine if they were *all* viable options...This is what playbalancing may eventually try to achieve but that could take years with so many combinations...
What may work in one combination may be overpowered or useless in another...
I dont think externalized playtesting is jumping the shark...I think it is the only answer. They need that infinite number of monkeys with an infinite number of typewriters if they ever hope to produce the complete works of shakespear...The more playtesters the better...1 million playtesters playing 1 million characters will eventually produce the perfect MMO if the devs listen openly...
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Feb 11, 2007, 07:48 PM // 19:48
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#157
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Frost Gate Guardian
Join Date: Sep 2006
Location: Missouri
Guild: Pearl of Great Price
Profession: R/Mo
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Archlord sucked majorly......seriously there was only one good about that game. WoW clone with worse graphics, Korean Free-MMO gameplay and a very limited character creation system.
The actual Archlord system was a cool concept though.
anyway on CH4, really wish they'd just release some info....
1 million playtesters playing 1 millions characters (though wouldn't it be more likely that they'd have at least 2-3 characters?) will net 1 million opinons that the devs have to wade through the BS on and try to find a general consensus that some portion of the community will hate anyway, perfection is not possible.
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Feb 11, 2007, 07:58 PM // 19:58
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#158
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by FexFX
They need that infinite number of monkeys with an infinite number of typewriters if they ever hope to produce the complete works of shakespear...The more playtesters the better...1 million playtesters playing 1 million characters will eventually produce the perfect MMO if the devs listen openly...
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Isn't that what is happening right now?
Millions of players have been betatesting skill ballance on Nifgtfall for several months already.
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Feb 11, 2007, 08:03 PM // 20:03
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#159
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Academy Page
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: W/Mo
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Quote:
Originally Posted by Durik Lakmor
1 million playtesters playing 1 millions characters (though wouldn't it be more likely that they'd have at least 2-3 characters?) will net 1 million opinons that the devs have to wade through the BS on and try to find a general consensus that some portion of the community will hate anyway, perfection is not possible.
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Glass half empty eh?
While I agree that perfection is not possible, I was exaggerating on the possible benefits to offer a positive spin on them making us the playtesters for changes. I suppose they could just hold closed betas with a handful of 1337 players and then drop it on the rest of us without getting any feedback from us first...that's standard for most games...
And I doubt 1 million people would offer feedback. Have you? Most people dont speak up, most people watch others speak up and then complain later when things are not right...While I dont complain, I also only speak up if something is seriously broken...meaning that I speak up seldom...I think most people who do speak up are like that...which means that most of the oppinions they will gather in an open event will probably be valid while a percentage will not be...
Even if they only weed through 10% of the feedback they recieve, they are likely to gather a lot of valuable intel from it.
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Feb 11, 2007, 08:06 PM // 20:06
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#160
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Academy Page
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: W/Mo
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Quote:
Originally Posted by zwei2stein
Isn't that what is happening right now?
Millions of players have been betatesting skill ballance on Nifgtfall for several months already.
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Exactly...but the difference is whether you see this as some horribly criminal way to get away with releasing under devloped software, or as an inevitability that could ultimately result in a better game...
I for one see the glass as half full of emptiness and believe the emptiness is pure potential.
Realising that potential is another story altogether of course.
Last edited by FexFX; Feb 11, 2007 at 08:36 PM // 20:36..
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